Build a Jigsaw Puzzle Game
in Unity with C#

Go in-depth and learn how to master Bézier curves, procedural generation, and game logic to build a complete Jigsaw game from scratch.

Click the Play button to solve the Jigsaw Puzzle. Once you complete it, click Play again to play the next Jigsaw Puzzle with more tiles.

Learning Objectives

  • Understand the theory and math behind Bézier curves.
  • Implement Bézier curves programmatically and visually within Unity.
  • Apply Bézier curves to mathematically "cut" an image.
  • Implement the Flood Fill algorithm to manipulate pixels within defined areas.
  • Create jigsaw tiles dynamically from any source image.
  • Develop problem-solving skills through debugging and C# logic implementation.

Tutorial Structure

1

Implement Bézier Curve using C#

We start with the mathematical foundation. Learn the formula for cubic Bézier curves and write the C# script to visualize them in the Unity Editor.

2

Create a Jigsaw Tile from Image

Move from lines to shapes. We will use the curves we created to slice an existing texture into a single puzzle piece shape.

3

Create a Jigsaw Board from Image

Scaling up. We will apply the logic to the entire image, generating a full grid of interlocking puzzle pieces programmatically.

4

Create a Jigsaw Puzzle Game

The final step. We add game logic: shuffling pieces, snapping them into place, detecting win conditions, and UI polish.